Principal Character Artist
Employed as a Principal Character Artist for Odyssey Interactive.
Employed as a Senior Character Artist for Odyssey Interactive.
Employed as a Senior Character Artist on the Skins team for League of Legends.
Employed as a Character Artist on the Skins team for League of Legends.
Employed as an Associate Character Artist on the Skins team for League of Legends.
Employed as a Character Artist working on content for in-house projects and client contracts.
Employed as a Character Artist on S2 Game's MOBA. Worked on the creation and implementation of character and creature content for Strife. Generated concepts and illustrations as well as 3D assets.
Employed as an Associate Character Artist on Carbine Studio’s MMORPG. Worked in conjunction with the Character and Tech-Art Teams on the finalization, transfer, and implementation of the armor sets found in Wildstar.
Internship as an Environment Artist on Blizzard’s next-gen MMO. Worked as an Associate Level Artist in conjunction with the Prop, Environment, and Organic Teams making assets at each stage of the production process.
Internship as an Environment Artist working on the project Pirates of the Burning Sea. Used Maya, Photoshop, and in-house software to create assets for Pirates. Functioned as World Builder to generate unique appearances for existing in-game towns.