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Jordan Ewing
Jordan Ewing
Principal Character Artist (Open to Work)
WA, United States

Summary

Principal Character Artist

Skills

Concept ArtDigital Painting3D ModelingDigital SculptingLow-poly ModelingTexturingCharacter Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
xNormal
xNormal

Productions

    • Video Game
      Omega Strikers
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Odyssey Interactive
    • Video Game
      WildStar
    • Year
      2014
    • Role
      Associate Character Artist
    • Company
      Carbine Studios

Experience

  • Principal Character Artist at Odyssey Interactive
    November 2024 - February 2026

    Employed as a Principal Character Artist for Odyssey Interactive.

  • Senior Character Artist at Odyssey Interactive
    March 2023 - November 2024

    Employed as a Senior Character Artist for Odyssey Interactive.

  • Senior Character Artist at Riot Games
    Los Angeles
    August 2019 - February 2023

    Employed as a Senior Character Artist on the Skins team for League of Legends.

  • Character Artist at Riot Games
    Los Angeles, United States of America
    December 2017 - July 2019

    Employed as a Character Artist on the Skins team for League of Legends.

  • Associate Character Artist at Riot Games
    Los Angeles, United States of America
    June 2017 - December 2017

    Employed as an Associate Character Artist on the Skins team for League of Legends.

  • Character Artist at Valkyrie Entertainment
    Seattle, United States of America
    December 2014 - April 2017

    Employed as a Character Artist working on content for in-house projects and client contracts.

  • Character Artist at S2 Games
    Rohnert Park, United States of America
    November 2013 - September 2014

    Employed as a Character Artist on S2 Game's MOBA. Worked on the creation and implementation of character and creature content for Strife. Generated concepts and illustrations as well as 3D assets.

  • Associate Character Artist at Carbine Studios (NCsoft)
    Aliso Viejo, United States of America
    May 2013 - November 2013

    Employed as an Associate Character Artist on Carbine Studio’s MMORPG. Worked in conjunction with the Character and Tech-Art Teams on the finalization, transfer, and implementation of the armor sets found in Wildstar.

  • Environment Art Intern at Blizzard Entertainment
    Irvine, United States of America
    May 2012 - August 2012

    Internship as an Environment Artist on Blizzard’s next-gen MMO. Worked as an Associate Level Artist in conjunction with the Prop, Environment, and Organic Teams making assets at each stage of the production process.

  • Environment Art Intern at Flying Lab Software
    Seattle, United States of America
    October 2008 - April 2009

    Internship as an Environment Artist working on the project Pirates of the Burning Sea. Used Maya, Photoshop, and in-house software to create assets for Pirates. Functioned as World Builder to generate unique appearances for existing in-game towns.